canto/Assets/Scripts/Entity/Spring.cs

150 lines
4 KiB
C#

using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace KitsuneCafe.Entities
{
public class Spring : MonoBehaviour, INotifyPropertyChanged
{
[SerializeField]
private new Rigidbody rigidbody;
[SerializeField]
private float rayLength = 1.5f;
[SerializeField]
private float rideHeight = 1f;
[SerializeField]
private float rideSpringStrength;
[SerializeField]
private float rideSpringDamper;
[SerializeField]
private Vector3 rayOffset = Vector3.zero;
[SerializeField]
private Vector3 down = Vector3.down;
[SerializeField]
private LayerMask layerMask;
private bool isColliding = false;
public bool IsColliding
{
get => isColliding;
private set
{
if (isColliding != value)
{
isColliding = value;
Notify();
}
}
}
private bool isAtRideHeight = false;
public bool IsAtRideHeight
{
get => isAtRideHeight;
private set
{
if (isAtRideHeight != value)
{
isAtRideHeight = value;
Notify();
}
}
}
private Vector3 relativeDown;
private float relativeVelocity;
private float targetDistance;
private float springForce;
public event PropertyChangedEventHandler PropertyChanged;
private void OnValidate()
{
if (rigidbody == null)
{
rigidbody = GetComponent<Rigidbody>();
}
}
private void Reset()
{
layerMask = LayerMask.NameToLayer("Default");
}
private void FixedUpdate()
{
relativeDown = transform.TransformDirection(down);
IsColliding = Raycast(relativeDown, out var hit);
if (isColliding)
{
relativeVelocity = RelativeVelocity(down, rigidbody, hit.rigidbody);
targetDistance = hit.distance - rideHeight;
springForce = (targetDistance * rideSpringStrength) - (relativeVelocity * rideSpringDamper);
IsAtRideHeight = Approximately(springForce, Physics.gravity.y, 0.001f);
rigidbody.AddForce(relativeDown * springForce);
}
}
private static bool Approximately(float a, float b, float e = float.Epsilon)
{
return Math.Abs(a - b) < e;
}
private bool Raycast(Vector3 direction, out RaycastHit hit)
{
return Physics.Raycast(
transform.position + rayOffset,
direction,
out hit,
rayLength,
layerMask
);
}
private static float RelativeVelocity(Vector3 direction, Rigidbody a, Rigidbody b)
{
var aVelocity = GetVelocity(a);
var bVelocity = GetVelocity(b);
var aDirVelocity = Vector3.Dot(direction, aVelocity);
var bDirVelocity = Vector3.Dot(direction, bVelocity);
return aDirVelocity - bDirVelocity;
}
private static Vector3 GetVelocity(Rigidbody rb)
{
return rb == null ? Vector3.zero : rb.linearVelocity;
}
private void Notify([CallerMemberName] string name = default)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
private void OnDrawGizmos()
{
var origin = transform.position + rayOffset;
Gizmos.color = isColliding ? Color.yellow : Color.red;
Gizmos.DrawRay(origin, relativeDown * rayLength);
if (isColliding)
{
Gizmos.color = Color.green;
Gizmos.DrawRay(origin, relativeDown * rideHeight);
}
}
}
}