14 lines
394 B
C#
14 lines
394 B
C#
using UnityEngine;
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using KitsuneCafe.ItemSystem;
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namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
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{
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/// <summary>
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/// Event of type `Item`. Inherits from `AtomEvent<Item>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/Item", fileName = "ItemEvent")]
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public sealed class ItemEvent : AtomEvent<Item>
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{
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}
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}
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