2025-07-18 - 2025-08-18
Overview
22 issues closed from 1 user
Closed
#33 Simple MonoBehaviour Inventory
Closed
#29 RecycleView animations
Closed
#31 RecycleView should only apply changes after save
Closed
#30 Restructure RecycleVirtualizationController
Closed
#28 Add wrap-around for RecycleView
Closed
#32 Implement basic equipment structure
Closed
#24 Define equipment requirements
Closed
#27 Move RecycleView's buffer window
Closed
#26 Improve Recycle View's partial update throttling
Closed
#25 Recycle view
Closed
#19 Define core UI
Closed
#21 Damage
Closed
#17 Health
Closed
#14 "Sticky" Highlight
Closed
#10 Change Interaction contract to handle highlighting generically
Closed
#13 Improve UI Element Instance cancellation
Closed
#8 UiEffects / UiElements aren't properly diposed
Closed
#7 Wait for UiEvent.OnDestroy
Closed
#6 Transition effect
Closed
#4 UI Elements should handle UI Effects
Closed
#5 Runtime abstraction for managing UI Effects
Closed
#2 UI Effect Interface
26 issues created by 1 user
Opened
#7 Wait for UiEvent.OnDestroy
Opened
#8 UiEffects / UiElements aren't properly diposed
Opened
#9 UI Element spawner component
Opened
#10 Change Interaction contract to handle highlighting generically
Opened
#11 Refactor Transition effects
Opened
#12 UI Scene Manager should track Instance pools
Opened
#13 Improve UI Element Instance cancellation
Opened
#14 "Sticky" Highlight
Opened
#15 Move FadeEffect observable logic
Opened
#17 Health
Opened
#18 Reactive Reference
Opened
#19 Define core UI
Opened
#20 MVP Prototype Level
Opened
#21 Damage
Opened
#22 Define requirements for Blackboard
Opened
#23 Define requirements for Persistence
Opened
#24 Define equipment requirements
Opened
#25 Recycle view
Opened
#26 Improve Recycle View's partial update throttling
Opened
#27 Move RecycleView's buffer window
Opened
#28 Add wrap-around for RecycleView
Opened
#29 RecycleView animations
Opened
#30 Restructure RecycleVirtualizationController
Opened
#31 RecycleView should only apply changes after save
Opened
#32 Implement basic equipment structure
Opened
#33 Simple MonoBehaviour Inventory